HP: 8/45% Str: 7/40% Mag: 9/50% Skl: 11/60% Spd: 8/45% Lck: 10/55% Def: 6/35% Res: 5/30%.įor reference, I'm playing the Prologue of Fates to test out my new stat and growth changes, and while the generic mooks are just fine aside of the aforementioned shining bow archer, the playable characters are still pretty funky looking: Sakura has a strength stat of 3 when it should be 0 in my mod, Kaden's magic stat should be 4 instead of 1, etc. These are Takumi's new base stats, stat modifiers, and growth rates: To clarify, these are the new base stats, stat caps, and enemy growth rates of an archer: Also, Kiragi's Fujin Yumi seems to draw from his strength stat instead of his magic stat during the Heirs of Fate chapters (which should be helpful for him given that his magic stat is busted right now). I'm trying to get it to where Takumi can use his newly magic-oriented Fujin Yumi with respectable power when being fought as an enemy unit. Conquest Chapter 9 even has a specific archer who has a magic stat higher than their strength stat and they wield a shining bow.
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As an NPC, Takumi's and Kiragi's magic stats are abysmal when they are encountered outside of their recruited appearances, lower than even the generic archers found elsewhere despite what their starting stats should be.